

But don’t expect it to be something like Punch-Out either. It lacks all of the official licenses and likenesses that EA Sports’ massive backing would net it, and it certainly isn’t as deep or technical. It’s not the best game on the market, and certainly not the best boxing simulation around, but what it is is a load of fun, and something that is really good at what it does.ĭon’t expect Real Boxing to be the next Fight Night or anything. I got instead a title that’s surprisingly satisfying and technical, and overall a darn good fit for the PlayStation Vita. I went into it expecting at best a shallow, mediocre game that wouldn’t hold my attention for long. Take the case of Real Boxing, for example.
REAL BOXING PC REVIEW DOWNLOAD
Boxing fans should have no qualms about chomping into this $9.99 download title.You know, a pre-conceived notion can be a powerful thing. Perhaps the best endorsement I can give is that I will be keeping Real Boxing on my nearly-full Vita memory card well after the review period ends. Simply put, it’s fun to play and tough to master. It’s not that the announcer himself is bad, he just wasn’t given enough to work with.ĭespite the presentational shortcomings, Real Boxing delivers a knock-out where it counts the gameplay. The play-by-play man will say the same “Yes! This kid totally deserves it.” quote each and every time you win. The repetition extends to the audio, as well. In some cases, it’s because there was only one animation captured. You’ll see the same entrance, ten-count, victory celebration, and ring girl animations over and over again.

Repetition is one of Real Boxing‘s real faults. Those glitches lasted throughout that one fight. On top of that, half of the ring ropes were gone. I also encountered an odd glitch during an exhibition fight where both the knock-down replay and the ten-count animations wouldn’t display. Another physics engine problem is that the counter-punch system will activate even though the supposedly dodged punch clearly connects. Shoulders at times look disjointed or unnatural. Unfortunately, the presentation is not all championship gold. Landing a knock-down shot sends the opponent to the floor in a heap of physics. Character models and arenas are rich with detail, be it cuts, bruises, and blood on the faces of the fighters or snow falling on the outdoor venue in Russia. This is thanks to, ironically, the Unreal Engine. Graphically, the game is rather impressive.
REAL BOXING PC REVIEW SERIES
Landing a series of jabs and uppercuts that floors your opponent feels satisfying and keeps you coming back for more. Pressing the R button not only covers up, but with perfect timing, can activate a slow-motion counter-punch opportunity that triples the damage of a blow. Holding the L button modifies your shots into body blows, if the need to shake up your fighting style arises. Right stick punches are almost exactly the same as Fight Night‘s (minus the quarter-circle motions), resulting in a responsive, easy-to-use control scheme. Punch controls are mapped to the right analog stick (as well as the face buttons and directional pad). Upon playing Real Boxing for the first time, most dedicated boxing gamers will have EA’s dormant Fight Night series spring to mind. Doing training exercises before a fight fills a meter that unlocks benefits ranging from reducing the stamina drain for certain blows to assisting with getting up after a knock-down. Another way to tweak your fighter is the perk system.
REAL BOXING PC REVIEW UPGRADE
Completing certain challenges in career mode fights also pays out upgrade points, money, or both. Winning a fight rewards you with money and upgrade points that increase your fighter’s stats. After your prize fighter is set, you can jump into a simple quick fight, a career mode consisting of three tournaments, or local or online multiplayer. The game starts with you customizing your own boxer, who basically doubles as your profile for the game. Real Boxing forsakes the over-the-top zaniness of Nintendo’s Punch-Out!! series, as well as big-name stars of the sport, in favor of a more generic approach. Arriving hot on the heels of the Pay-Per-View knock-out is Vivid Games’ Real Boxing for the PS Vita. The recent Mayweather/Alvarez bout lined Floyd Junior’s pockets with a staggering $40 million. The popularity of Ultimate Fighting Championship, and mixed martial arts in-general, is on the rise, whereas boxing disappears from most people’s radars for months on-end, only to resurface for two or three major prize fights a year. It is often said that boxing is a dying sport.
